Constitution
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1 hour per level
Casting Time:  1 turn
Area of Effect:  Person touched
Saving Throw:  None

Application of this spell increases the Constitution of the character by a number of points. Benefits of constitution last for the duration of the magic. The amount of added Constitution depends upon the spell recipient's group and is subject to all restrictions on Constitution due to race and class. Multi-class characters use the best die.

	Class	Constitution Gain
	Priest	1d6 points
	Rogue	1d4 points
	Warrior	1d8 points
	Wizard	1d6 points

The spell cannot confer a Constitution of 19 or more, nor is it cumulative with other magic that adds to Constitution. All hit points gained are illusory hit points that disappear when the spell ends. Damage is taken from these illosory hit points first, and this damage is not transferred to the normal hit point total when the spell ends. Beings without Constitution scores gain one such extra hit point for each Hit Die.
The material component of this spell is a few hairs, or a pinch of dung from an animal known for its stanima.

